![]() ![]() "Detect when players enter certain areas, and change characteristics about those areas" "Mark a location for players to pay attention to" “Core device to send messages and run events” "Place down text with your content & style" "Teleport players from one location to another" "Give players items when the game begins" “Set where players should be when the game begins” “An AI enemy that will attempt to knockout other players” “Trigger events on behalf of other players” “Bring in a kit for players to answer multiple choice questions” "Core device to store data used in blocks" “Modify the color and transparency of a player” “Restrict access with a password players must enter!” "Send an important message/alert to players" "Require a player to have an item to move around" "Run actions when lifecycle events occur in-game" "A laser that deals damage to players that touch it" "Drop items and run actions when knockouts occur" "Grant/remove items from a player's inventory" “Keep track of how much of a certain item a person has” “Display text or a button on-screen for players during the game” “Flag that can be carried on the back of a player” "Create Widgets to show information at the end of the game" "Keep track of how many times something has been done" "Set the bounds that players are allowed to see within" Some devices allow for drag-and-drop style block code for more advanced editing. Otherwise, your game will end when you reach the game goal you set up, usually a time limit for 2D games.Devices are mechanics that can affect gameplay, whether it be inventory devices which add or take items from your inventory or advanced devices that can affect teams or players. If you want to end the game early, just click the End Game button. Use these to manage your game, including music & SFX volume, displaying the leaderboard, viewing players, managing your own game if you joined a 2D game as a player, and ending the game. In the upper right-hand corner, you'll see a panel with game controls. in 2D modes, your screen will show wherever you are on the map. In non-2D modes, you'll have a leaderboard screen you can cast to the room. Once you click "Start Game," you and your students will be taken to your game. this button will be in the lower center for 2D games and in the upper right-hand corner for non-2D games. When you're ready to get the game going, click Start Game. Share that link with your students and they'll be able to join your game without entering the game code. Or, you can click the game code to copy a link directly to your game. Students joining without classes will visit /join and enter your game code to join. With classes, your students can visit /join to join your game instantly. Students need your game code to join your game if you're not using classes. Use the toggle in the lower right-hand corner to change how you join. In 2D modes, you can decide if you want to join the game as a player or spectator. In non-2D modes, the Lobby is where you'll want to take a look at everyone's names and kick anyone with inappropriate names. The Lobby is where your students will gather while you wait for everyone to join. If you're playing a 2D mode, you'll see your character in the lobby and more characters will join as students join. Once you've set up your game, click Continue again to get your game started.Ī new Lobby tab will open with your game code. Game options are different depending on the mode you're playing. You can decide if you want to connect classes, turn on the Nickname Generator, which game goals you want to use to end the game, whether students can join late, and more. The game options screen is where you'll set up your game. Click the big Continue button in the upper right-and corner to move to the game options screen. Once you've selected the game mode you want to use, it'll be outlined in yellow. Select any mode and click "Learn More" to read details about that mode. ![]() Next, you'll see the Mode Picker where you can browse the mode you want to use with your kit. To host a kit, click the green Play Live button to the right of any of your kits in your dashboard or click "Play Live" from the right-hand pane from inside any kit. You can host any public kit, but you'll only get game reports for kits you own. You'll start by picking out the kit you want to use. In case you need a little more guidance, here's details on how to start hosting a live game. Host a live game in class to bring your kits to life and create engaging review experiences! ![]()
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